﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace NetworkStateManagement.Classes
{
    class Enemy : DynamicGameObject
    {

        public Enemy(Model model, Vector3 position, Vector3 direction, float scale, Vector3 velocity)
            : base(model, position, direction, scale, velocity)
        {
        }
    }
}
